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Skill

Compiler development

Related work and learning, in one place.

Projects

  • Language and editor tooling

    A custom language with a lexer, parser, scope checks and Python AST execution, plus TypeScript editor extensions, a language server and a debug adapter for diagnostics, source breakpoints and stack frames. I architected and directed the AI-assisted implementation.

  • Game-authoring and 3D asset pipelines

    I architected and directed a validated DSL-to-Godot authoring pipeline and Python/Blender processing for generated 3D assets. The prototypes use GDScript, procedural geometry and content-addressed artifact storage.